Game Description
Battle On! Hero Academy is a strategic simulator with elements of idle mechanics, the main goal of which is to create a self-sufficient educational institution for heroes. The fundamental concept of the project is built on the principle of iteration and legacy, where the release of characters at the maximum level is not a loss, but a strategic investment in the future. Each graduate leaves behind valuable relics that are used to unlock permanent global improvements in the academy’s technology tree. The construction of the Hall of Fame allows such legendary warriors to constantly generate income. Thus, each training completed contributes to the strengthening of the institution, providing the next generation of fighters with a better starting point for development.
The process of creating a thriving academy begins with detailed planning of its infrastructure on an initially empty plot of land. The efficiency of the wards directly depends on the proper location of buildings. In Battle On! Hero Academy has implemented a completely autonomous ecosystem, freeing the manager from routine micromanagement. Heroes train independently, eat food to gain boosts, and rest. This allows you to focus on macro management and preparation for battles with powerful bosses that periodically appear at the training grounds.
Construction of academic infrastructure:
Hero huts - designed to restore characters' stamina after activities. Training grounds - provide a constant flow of combat experience for all students. Canteen - Provides fighters with powerful temporary buffing effects. Library - used to significantly accelerate the overall progress and growth of warriors.
Game Screenshots
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