Game Description
Dark and Deep begins with Samuel Jajj, a listener of a conspiracystoal podcast with the same name. Transfer themes penetrate his world, transferring the hero to a new landscape filled with threats. This first -person horror is concentrated on the study and resolution of puzzles. The key task is to survive in an altered reality and reveal a conspiracy that underlies it. Samuel has to withstand the inhabitants of this place, moving around the environment in search of answers.
Survival in Dark and Deep requires the use of art frames obtained from a certain observer. These objects act as windows, opening the elements and entities from a different measurement. Players use frames to detect what is hidden in darkness, and for a battle with these creatures. The inhabitants of the darkness seek to abduct the light of the protagonist - the resource necessary for navigation. Samuel also finds and involves ancient mechanisms that can control gravity, clearing the way and helping in solving physical mysteries.
The world of the game is built on the basis of the textures of the works of Gustav Dore, an artist of the 19th century. His black and white illustrations form the basis for the cosmic horror, which breaks the usual perception of reality. The plot develops along the path of intrigues and betrayal, turning the content of the podcast into a direct physical confrontation. Within 4-6 hours of passage, the player collects a story. The final task of this title is to reveal the truth about the conspiracy, until the shadows absorbed everything.
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